Treasure Hunter Alpha 3 Released
Continuing My Quest
Over the past few weeks I continued building Treasure Hunter adding in more features, including some requested ones (can you say multibuy!). Play the latest version of Treasure Hunter: Quixxen’s Suit now.
Major Improvements
First off, I implemented the most requested feature, multibuy. Almost everyone who tested my game said they wanted this feature. I brushed up my math skills and added in the code to make it work. For now it only supports 1, 10, and max options, however, I will add in more later. In my release testing I noticed the encounters will turn green while the multibuy amount still says zero, I believe this has to do with my rounding. I'll address it in the next pass.
I redesigned the encounter display so instead of a 3x4 grid, I used a list. This greatly reduced the repetitive text and I think the layout works better.
Let me know what you think.I updated all the formulas so the game difficulty starts taking shape. I still need to balance the goals and formulas so better playability, however, this worked for my first pass.
I updated a bunch of other features, some visible and some behind the scenes. Read the full patch notes below for all the details. Drop me a comment with suggestions, feedback, or anything else.
Life’s an adventure, what’s your quest?
Full Patch Notes
Exploration Zone
- Fix scrollbars in each zone
- Add zone specific scrolling to entire zone area
- Fix pass thru scrolling in exploration zone
- Fix exploration zone scroll bar not reach the bottom
- Add new progress bar piping
- Add Swamps background
- Hide progress bar when a quest cannot be started
- Show correct map and map fragment counts
- Add simple (and cheap) highlight to selected quest
- Will update later when I redesign quest display
Quest & Quest Display
- Move goal button to under the quest title
- Redesign encounter display
- Display multibuy option in encounter name
- Implement multibuy for 1, 10, max (more options to come)
- Update encounter names to use mostly generic titles for easier testing
- The Plains has some names, but all other zones have a generic description
- Refactor base income formula
- Switch Encounters to standard formulas
Quest Goals
- Update GoalFactory to use all goals in Editor
- Update goal descriptions to be more clear
- Add 3 new goals
- Completed Tiers goal
- Goal: Complete encounters {x}-{x+4}, each {y} times
- Example: Complete encounters 1-5, each 30 times
- Earn Income Total goal
- Goal: Earn {x} income from {location}
- Example: Earn 440 income from Fight a Plains Goblin
- Times Completed goal
- Goal: Complete {encounter} {x} times
- Exmaple: Complete Fight a Plains Goblin 55 times
- Completed Tiers goal
- Update existing 3 goals
- Encounter Type goal
- Goal: Complete {x} {location} encounters
- Example: Complete 500 Combat encounters
- Have Amount goal
- Goal: Have {x} total currency
- Example: Have 1,000,000 total currency
- Income Goal
- Goal: Reach {x} income per second
- Example: Reach 5,000 income per second
- Encounter Type goal
- Refactor and test all goal classes
- Switch Goals to use standard formula
- Improve quest titling slightly, did not do much as a graphic overhaul is coming
Research
- Add background displays to research panel (Plains, Rivers, and Swamps for now)
- Update research panel and associated research items
- replace button with book icon
- made Plains zone the default Research Tree
- fixed bugs associated with not being able to create new tech prefabs
- Add research point text highlight when selected
- This has a buy where it won’t highlight until you select the Rivers research points, then it will highlight fine after that
Refactor research to use ExplorationZone directly- Undid this as it caused problems saving the game
Refactor ResearchItem to use ExplorationZone directly- Undid this as it caused problems saving the game
- Add new method to implement research effects
- Move applying research effects into their respective ResearchItem derived class
- Switch Research to use standard formulas
General
- Hide close button in WebGl and Editor versions
- Update game reset file
- Remove adventurer display area
- Will add back in when I add in adventurers
Technical Updates
- Update project name in Unity
- Setup game for testing in Unity Editor
- Turn off autosave during Editor testing
- Fix null ref error in Editor mode
- Mark all formula locations for future standardizing and updates
- Create sprite atlases for UI sprites
- Fix issue with setting zone for new locations
- Refactor research panel point display switch statement
– Blog originally written and posted at my site as Treasure Hunter Alpha 3 Released
Files
Treasure Hunter: Quixxen's Suit
An idle quest to find the legendary Quixxen's Suit!
Status | On hold |
Author | WeirdBeardDev |
Tags | Idle, Incremental |
Languages | English |
More posts
- Alpha 5 Released - AdventurersSep 08, 2020
- Fixed Speed BugJul 18, 2020
- Alpha 4 ReleasedJul 04, 2020
- Working On More FeaturesJun 23, 2020
- Updated Goals For TestingJun 16, 2020
- Upcoming Features for Treasure HunterJun 05, 2020
- All Previous DevlogsMay 28, 2020
- Saving and Loading For the Win!May 28, 2020
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