Updated Goals For Testing


Most of the feedback I received dealt with the randomness of the quests and that it made it difficult to test. I went through and reduced all the goals and limited which encounters would be needed to complete a goal.

Updated Goals

  • Completed Tiers
    • Goal: Complete encounters {x}-{x+4}, each {y} times
    • reduced base amount from 30 to 15
    • kept encounter modifier at 2
    • kept zone modifier at 5
    • during alpha this will only use encounters 1-3 as the starting range, which will set the encounter at 5-7 respectively
  • Earn Income
    • Goal: Earn {x} income from {encounter}
    • reduced base amount from 240 to 60
    • reduced encounter modifier from 20 to 5
    • reduced zone modifier from 100 to 25
    • during alpha this will only use encounters 1-6
  • Encounter Type
    • Goal: Complete {x} {encounter} encounters.
    • reduced base amount from 500 to 50
    • reduced zone modifier from 250 to 25
  • Have Amount
    • Have {x} total income.
    • reduced base amount from 1,000,000 to 100,000
    • reduced zone modifier from 500,000 to 50,000
  • Income Goal
    • Reach {x} income per second.
    • reduced base amount from 5,000 to 2,500
    • kept zone modifier at 250
  • Times Completed
    • Complete {location} {x} times.
    • reduced base amount from 60 to 24
    • reduced encounter modifier from 5 to 2
    • reduced zone modifier from 5 to 4
    • during alpha this will only use encounters 1-6

Files

TH-WebGL.zip Play in browser
Jun 16, 2020
TH-Windows.zip 21 MB
Jun 16, 2020

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